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Druid / Necromancer


The nukers of the game, designed for massive spell damage but quite fragile.  These classes need to learn to stay out of the way, letting their skill in magery do the trick while letting better suited warriors hold off their targets.


Special Skill

  • Druidry (for druids) or Necromancy (for necromancers)

Primary Skills

  • Wrestling
  • Magic Resistance
  • Magery
  • Meditation
  • Evaluating Intelligence
  • Poisoning

Secondary Skills

  • Macefighting / Fencing / Swordsmanship
  • Tactics
  • Anatomy
  • Camping
  • Alchemy

Weapon Restrictions (when casting)

Maximum Base AR

  • 13

Spells Available

  • All Druid or All Necromancer Spells
  • 1st Circle
    - Create Food
    - Heal
    - Magic Arrow
    - Nightsight
    - Reactive Armor
  • 2nd Circle
    - Cure
    - Harm
    - Magic Trap
    - Magic Untrap
  • 3rd Circle
    - Fireball
    - Magic Lock
    - Teleport
    - Unlock
  • 4th Circle
    - Fire Field
    - Greater Heal
    - Lightning
    - Mana Drain
    - Recall
  • 5th Circle
    - Blade Spirits
    - Dispel Field
    - Incognito
    - Magic Reflection
    - Mind Blast
    - Paralyze
    - Poison Field
  • 6th Circle
    - Dispel
    - Energy Bolt
    - Explosion
    - Invisibility
    - Mark
    - Paralyze Field
  • 7th Circle
    - Chain Lightning
    - Energy Field
    - Flame Strike
    - Gate Travel
    - Mana Vampire
    - Mass Dispel
    - Polymorph
  • 8th Circle
    - Resurrection


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