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Cleric / Priest


In combat, clerics and priests could be compared to a tank mage.  They can wear strong armor, and are masters of both the mace and the spellbook.  Furthermore, they are unparalleled in the healing arts.  The primary difference between priests and clerics is the way that they are role played.

The Cleric is a virtue follower, while the Priest tends to focus more on a divinity.


Special Skill

  • Healing

Primary Skills

  • Macefighting / Fencing / Swordsmanship
  • Wrestling
  • Anatomy
  • Magic Resistance
  • Magery
  • Meditation
  • Tactics

Secondary Skills

  • Parrying
  • Leadership
  • Alchemy
  • Necromancy
  • Poisoning

Maximum Base AR

  • 24

Spells Available

  • 1st Circle
    - Clumsy
    - Create Food
    - Feeblemind
    - Heal
    - Nightsight
    - Reactive Armor
    - Weaken
  • 2nd Circle
    - Agility
    - Cunning
    - Cure
    - Harm
    - Protection
    - Strength
  • 3rd Circle
    - Bless
    - Fireball
    - Poison
    - Teleport
    - Wall of Stone
  • 4th Circle
    - Arch Cure
    - Arch Protection
    - Curse
    - Greater Heal
    - Lightning
    - Mana Drain
    - Recall
  • 5th Circle
    - Blade Spirits
    - Dispel Field
    - Magic Reflection
    - Mind Blast
  • 6th Circle
    - Dispel
    - Invisibility
    - Reveal
  • 7th Circle
    - Gate Travel
    - Polymorph
  • 8th Circle
    - Resurrection


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